Thursday, January 29, 2015

Back in action : Soon changing site to new domain and with New Design

Hello there.... After some busy schedule I am back in action. Stay tuned for more tutorials.

You can also tell me what do you want to learn or if you need any help in your project. Feel free to ask.

Monday, April 8, 2013

Tutorial - 3D Camera Tracking in After Effects CS6

Tutorial - 3D Camera Tracking in After Effects CS6

                 This is my first video tutorial about how to track Camera in 3D in After Effects CS6 and how to add additional effects into it. So check it out..!!

Requirements :   Windows 7 64bit or newer.
                           Adobe After Effects CS6

Sunday, January 6, 2013

Upcoming Tutorial - Passes in Maya

Hi friends.....

My upcoming tutorial will be on rendering different passes (eg. Occlusion,Colour,Reflection etc.) in Maya.

So stay tuned to my blog......

Tuesday, January 1, 2013

Happy New Year !!

Happy New Year to All......!!!

Saving render time in Maya

About this tutorial

After long time i got time to update my blog...

First of all I am making text & images based step by step tutorial...... later I will add video tutorial of the same...

So.... let's start......

Tuesday, December 25, 2012

About BSP

BSP stands for Binary Space Partition. It is the method used by Mental Ray to speed up raytracing. Mental Ray partitions the scene in order to roughly know where each polygon is located in the scene.

Sunday, December 16, 2012

1st tutorial on saving render time in maya

Hello friends!
My first tutorial is coming soon on how to save render time in maya mental ray without effecting quality. So stay connected to my blog.

Saturday, December 15, 2012

Get what you want..!!

This is my first post to get your attention.

War has already begun and we are getting back of the current world.....Are you ready to blast the Indian Animation Industry..?

Join with me....

I am gonna rock you with some awesome tutorials...!!!
Are u ready….? Tell me which topic I should first start with..?